AI Insights · Timothy · January 2022
Top 5 Paid Games Performance in Oceania Q4 2021
Discover the performance trends of the top 5 paid games on a unified platform in Oceania during Q4 2021, including revenue, downloads, and active users.
In Q4 2021, the top 5 paid games on a unified platform in Oceania showcased varying performance trends across revenue, downloads, and active users. Here is a detailed look at each game's metrics based on Sensor Tower data.
Minecraft from Mojang saw a steady decline in weekly revenue from early October, dropping from around $128.8K to $99.4K by early November. However, there was a notable resurgence in December, peaking at approximately $129.2K in the week of December 20. Weekly downloads fluctuated, with a peak of 7.6K in late October, while weekly active users increased from 343.9K in late September to a high of 372.7K in the week of December 20.
Bloons TD 6 by Ninja Kiwi experienced a peak in weekly revenue during October, reaching around $33.8K in the week of October 25. Downloads remained relatively stable, hovering around 1.5K to 2K, with a slight increase in late December. The game maintained a consistent number of weekly active users, ending the quarter with a slight increase from 12.4K in late September to 13.8K in late December.
Heads Up! from Warner Bros. saw a significant spike in weekly revenue in December, jumping from around $4.7K in mid-December to $14.1K by the end of the month. Weekly downloads also saw a notable increase, with a peak of 3.7K in the week of December 20. Active users mirrored this trend, rising from 2.1K in late September to a high of 4.8K by late December.
MONOPOLY: The Board Game by Marmalade Game Studio showed a mixed performance in terms of revenue, starting at around $7.3K in late September, dropping to $2.9K in mid-November, and then rising again to $8.7K by the end of December. Downloads fluctuated, with a peak of 1.5K in late September and another peak of 1.3K in late December. Active users saw a decline from 4.5K in late September to 2.1K in early December, before recovering to 3.7K by the end of the year.
True Skate from True Axis experienced relatively stable weekly revenue, with a notable peak at $4.8K in mid-November. Downloads peaked at 7.5K in early November, while active users saw a significant rise during the same period, reaching approximately 8.3K. However, both metrics saw a decline towards the end of the quarter, with active users dropping to around 4.4K by the end of December.
These insights provide a snapshot of the performance of the top 5 paid games in Oceania during Q4 2021. For more detailed data and analysis, visit Sensor Tower.